PROJECTS / VERIFIED OUTPUTS

Projects emerging
from experiments

Applications, games, configurations, tools, and datasets that take shape during experiments are documented with their purpose and what we learned by testing them.

EXPERIMENT #005 / PLAYABLE GAME

Incremental × Incremental

A cluster of 16 idle games that grow and fuse, starting from a single click. Built in three days with an AI (Claude Code). It is a mouse-driven game for desktop browsers. Every screen was checked one by one in Japanese and English, but a full playthrough of the final version to the ending and phones have not been tested. Saves stay in your browser and the game makes no network requests.

EXPERIMENT #007 / 10 APPS

10 web apps an AI built from one sentence

A to-do list, Markdown notes, an AI chat, an image board and more, built by an AI with no conditions. The eight that run in the browser can be tried in a frame cut off from the rest of the site. Outside connections are blocked, so the weather app and the AI chat cannot reach their services. The three that need a server can be read as code. The apps are in Japanese.

EXPERIMENT #003 / 20 APPS

20 things an AI built from one sentence

Shogi, a spreadsheet, a paint app, a 3D maze and more: 20 of the builds made from a one-sentence request. Each runs in a frame cut off from the rest of the site and makes no outside connections. The apps are in Japanese.

EXPERIMENT #002 / OBSERVER

World Observer

Browse the world an AI ruled as its God for 1,000 days, day by day from the saved records.

EXPERIMENT #002 / ARCHIVE

EXP-002 detailed records

The original text given to the AI, the 15 journals the AI wrote, the world settings, 1,000 days of data, and notes on how it was built, in one archive. It is on Gumroad (an outside store) as pay-what-you-want, starting at $0.

EXPERIMENT #001 / PLAYABLE BUILDS

PUDDING PANIC

The AI-built first version and the human-directed revision are both available to play. We tested each build ourselves. These are experimental builds for comparing fun and difficulty design, not finished products.

PROJECT CRITERIA

What a project needs